Generative Textile Systems (GTS)


Materials:
Birchwood, steel, acrylic, vinyl, cotton, merino wool, micro controller, video screen, neopixels, electronics
Concept:
Generative Textile Systems (GTS) is a human-computer interface based on reciprocity rather than reproduction, transforming systems predicated on ontology and materiality into cybernetic systems of communication, prediction and virtuality(1). In GTS the cloth is the embodiment of the pedestrian stride, coded with the stain of colour from the weather and the texture of the temperature. Holes in the knitting are punctuation marks that articulate a phrase – the duration of the day – determined not by the ticking of minutes but the pace of steps. The walker’s body becomes a node in a system, a conduit for data to flow through. The artist’s body also acts as a node. Both perform repetitive actions – the object of information, never a subject in communication. The projects begin with a thread that creates a line, through gestures of the body walking and through prosthetic extension the interloping and interlacing of the thread forms cloth. Textiles grows from this conversation of the body in the world.
Exhibitions:
Digital Materiality, Coded Textiles, Gallery Lane Cove, 4-28 Mar 2020
Thanks:
Michael Blake
Sue Midgley
Newcastle SCA